And when you use premade assets, make sure that they are from a trusted source such as Chaos Cosmos. Bad geometry takes more time to render, so always make sure you model your geometries correctly with no overlapping faces or loose vertices. Keep in mind that all of this can go to waste if your models are low quality. They are a special kind of geometry that is loaded only during rendering, which means that your scene will take much less RAM to render while using the available resources more intelligently. That’s when VRayProxy objects come in handy. Just by doing that, the polygon count in a given scene can drop dramatically, making it a lot easier to render and giving you some precious minutes (or even hours) back.Įven then, sometimes you may need to have some heavy models in there because they all appear close to the camera at some point during an animation, for example. That means you should carefully select which models actually need to be more detailed and which models don’t. Some models are naturally more complex than others, while others will only appear when placed further away from the camera. We know it’s a very tempting idea to have all the nuts and bolts in every model so you can zoom in all you like, but let’s be honest, does it really matter in the end? Models are made of polygons, and the more polygons you have in your scene, the heavier it gets.
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